![]() ![]() Right now, in the character creation screen when you put your cursor over the knight's Stone Wall icon you get this but wouldn't it look so much better like this? The same goes for the numbers to the right of the icons at the top where the bars are you have really great tooltips explaining what each bar means, how about having those when you cursor over those numbers on the class selection bit? I made some rough screenies to represent what I mean (as its hard to talk about these sorts of things without pictures). I wish you the best of luck with its future development!ĮDIT2: Also one quick thing, I won a game then nothing happened and the only option I had was to quit the round, perhaps I missed something but it felt like a bug at the time. Overall I really enjoy it, a little buggy and a little clunky but that doesn't take away from the charm. Again, the giant tooltip of death is unnecessary here. For starters, the turn order doesn't need to have all the information about each character (as this can be accessed by clicking them) and having nicer more satisfying turn end buttons rather than a simple OS style button would be nice too. One bug I experienced is that in one fight the bigger character window (the one that comes up at the start of the round when you are first placing the characters) came up randomly and refused to go away, blocking all the buttons and stopping me from being able to pass the turn.Īnother point I'd touch on is the UI, it needs more love. I enjoy the combat mechanics, it took a while to get into it but I felt that was a standard learning curve. Tool tips are generally reserved for small descriptive information. Having a separate "profile" area with more detailed description (or a frame to the side with info) would be better than a tooltip in my opinion. There are about 7 bars that are telling me things without being really clear what it is they're telling me. One thing I have issue with is the lack of clarity with the characters, looking at them, before you've learnt their roles there is a case of information overload. I really like the aesthetic of the game world. Trying it out, I look forward to it! Will let you know how I found it :)ĮDIT: Ok, about 10 or so minutes in. I don't have a preloader in yet, so please be patient while it loads. Any other feedback, positive or negative is appreciated!.How do you feel about the pacing of battle?.How do animations look? I just put these in.Is it fun? Do you feel like you have a lot of stuff to play/experiment with?.I'm interested in any feedback you have, but primarily: Every time you level up, you can unlock a new skill. There's tonnnss of character ability combos I think a large part of the fun is just finding broken combos. It's extremely important to move characters in order of speed so you don't accidentally block the path of your own unit.Ĭharacter Creation: You can choose a class, a weapon, and 2 skills for each character. Characters will move in order of character speed. So, each turn, each player first selects actions for all 3 of his/her characters. It's kinda like Final Fantasy Tactics + Battleships (but with lots of room for customization!) I'd love feedback on this game I've been working on for awhile! It's a simultaneous-turn, class-based tactics game. ![]()
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