If you can build it, you can better understand it. Visualization makes it easier to understand complex concepts. The immersive environment of virtual reality worlds engages children and hones their storytelling skills. Allowing children to become heroes of a story they create with others is powerful. Virtual reality worlds make that possible. It’s important that children have open-ended spaces to build and explore. A few of the ways it does that are highlighted in this AR article: I was more busy developing other mods.Virtual reality offers a way to encourage creativity in children. And I have to admit that even I have not created many trees with this mod. I think this mod is a bit underappreciated but I am aware this mod fills a nieche. I think this has been my most complex AND finished mod so far. I am personally very proud of this mod to make it work out. ltool: Tool to create your very own L-system trees. The more mods add awards, the better the awards mod will become. I think many more mods need to use this mod to add their own awards, and be creative. Although I think the API needs some love (it is confusing) and the awards could need more variation, but the basic awards set is a good start. :-) Plus, you can add your own awards (some of my mods have used this function). My playtesting with this mod made Minetest Game enjoyable again. There are many awards which make sure you explore (almost) all aspects of Minetest Game. It is a nice addition to sandbox-style games like Minetest Game by giving some stuff to do. awards: Simple but great awards aka achievements system. But the inventory mod as such is also pretty nice, although I do have my criticisms (see the mod's thread). It would be great if the crafting guide would be standalone, but that would probably be hard to do. No other crafting guide comes even close. But it is in my list because IMO this mod has the best and most feature-rich crafting guide I know. unified_inventory: Yes, everyone knows this mod. BlockMen's mod fixes this by introducing a background, but both and default statbars in general are not suitable for very large numbers (except for showing very rough estimates). I hate the default statbars since we humans have a hard time “seeing” 10 objects at once, and this is made worse because there is no default background. Personally I like the HUD bars style more since they convey information more directly to the user. I personally think it beats the more popular hud and hunger mods by BlockMen feature-wise, since a mode to imitate -style statbars is present. ) So I do think this mod fills quite a need. Without this mod, we would probably have HUD indicators all over the screen. This has been a relative success and a couple of mods are using it to add their own HUD bars. IMO this mod is so important, I sometimes think it should be part of builtin (internal core Minetest “mod”) This is easily the most frequenty-used mod by me. Very important tool for modders to debug stuff, I almost always enable it when testing mods. luacmd: Allows to use Lua commands in-game. Not sure if those are the “best” mods (it is hard to decide). I just give a random list of 5 mods which I personally like much (and yes, I do like my own mods, too! :P). It's set up this to be able to produce more content and create a sort of series. I set it up this way so I could do a basic TOP 5 (This one) then next would be TOP 5 server mods and so on. The reason I went so bland as I want to do more TOP 5 Videos on Mods. Just simply what players believe are the TOP 5 mods. IMO it does not make much sense to ask for the top 5 mods without any further explanation. This doesn't seem right.Īnd even for the gameplay mods, voting for the “best” is still a bit vague.Īsk for something more specific. So you are basically throwing technical and gameplay mods into the same bucket. And there are mod which add gameplay stuff directly. Popularity? Use on servers? Programming skills? Art quallity? Fun? Utility? Gameplay design? Ease of use? (Gameplay) depth? And so on …Īlso, there are many mods which are purely technical and not directly useful to players and they provide no direct gameplay value. Wuzzy wrote:You are asking difficult questions here.
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